No texture bugs at all when it comes to the in-game models except for CAF's. The game runs super smooth 60fps with no frame drops from the intro all the way to the gameplay. But heres some pros and cons that some might've experience. So after playing this on the most recent xenia-master i can say this is probably the smoothest playing UFC/MMA thats playable on xenia. I Have found turning off "Fighter Entrances" in the game settings, makes it crash ALOT LESS in most arenas,(I have only experienced a few crashes with the arenas I beloeve its the fighter entrances causing crash) with that setting turned off i can play "title mode" 80% crashless, it crashes after matches SOMETIMES and only lost progress once because of a crash, Also turning off "Highlight Reel Auto Rec" makes it crash less between rounds, This is all in my experience though you can even complete a round or 2 before it crashes.įull stage scenes tend to crash between rounds, and if you lucky to reach the end of the fight, it will defo crash there. I found using the UFC training ring for fights also crash a lot less. Pride mode also seems to crash less often. If that were to be fixed, it would be fully playable. It seems as though it is trying to play an animation and the path it reads is wrong/something else goes wrong. The game only seems to crash in between fights and occasionally between rounds, where it plays a random animation. This is where it will begin playing in a constant sound loop. (made this one for easier debugging through the xenia discord, but this one only involves me getting in-game, not at the point where it crashes in-game like the above one). !> F8000030 PhysicalHeap::Alloc unable to alloc physical memory in parent heap Log: !> F8000030 BaseHeap::Alloc failed to find contiguous range Here's the errors I can find in the log. It won't progress any further, just a loop. You also have to try and skip everything quick enough otherwise it'll eventually crash to.įrom what I've been able to gather, once you do get in-game and try to pass through all the different scenes, it'll begin playing in a constant loop with the cheering in the background. Seems to render just fine in game, but if you wait to long in the menu's it'll crash. Search Ctrl+F for Module hash: in xenia.It does sorta get in-game now, on the demo at least (has the same title ID).Obtain module hash/title ID/title name.Set log_level to at least 2 (default) in the Xenia Canary config See How to use for location.If your version of the game is different then the patch(es) need to be ported to that version. Don't change the hash of existing patches.Lowercase hex for address/value hex, uppercase for title ID/hash/media ID.Only exception being if you're patching a different module.If you are making a patch for a game that already has a file, then add to it*.Patch must be named Title ID - Game and be in /patches.įor example, a patch file for Blue Dragon must be called 4D5307DF - Blue.To make things easier, put Xenia Canary in the directory that contains /patches and run it with portable.txt.Visual Studio Code/VSCodium extensions:.This will show an xex address when a breakpoint is hit, although there is currently no way to set a breakpoint on execution within the Xenia Debugger. Once you find a value you can attach Cheat Engine's debugger to see what reads/writes to that address.This may change depending on the programs you have running.Go to Scan Settings and enable MEM_MAPPED.Click Edit > Options > Extra Custom Types and check all of them.Cheat Engine 7.2+ includes Big Endian types, but they must be enabled.This will give annotations in disassembly.
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