![]() A rather confusing ending that's very open-ended.Some may like that, others may find it quite frustrating, as even with the deeper context of the story, it doesn't make much sense. It’s one of those stories where you have to read between the lines, where the little details matter far more than the bigger picture. The cutscenes bring up more questions than answers and it’s up to the player to fill in the blanks and connect the dots. Plenty of things are never explained, even in the deeper lore. Outlast 2 has an interesting story and ending. It deals with some more intense themes like rape, forced abortions, and child molestation, and does so without ever showing any of them and clearly villifying all.For better or worse, the game is a little longer than the predecessor.The story might feel like a step down by comparison to the first, which had a more simple story and knew it.This story isn't terrible by any means (see WIR #5), but it can feel needlessly complicated at times and a little cliche. ![]() Sullivan Knoth has written out his own profane scriptures, which you can find throughout the world and give interesting and very disturbing insight into the beliefs of the fanatics.Unlike the first game, where you heal automatically, you need bandages in order to heal now, which makes the game a bit more scary as it's yet another resource you need to look for in order to survive.Though caution is advised in doing so as some doors may be traps with an enemy that insta-kills you behind it.You can now explore plenty of different buildings throughout the commune, there's plenty of non-linear areas for you to explore for collectibles or supplies.There's also traumatic memories from Blake and Lynn's past which haunt Blake throughout and lead to a legitimately saddening backstory. While many would expect an overtly religious cult, there's also a cult of satanists who are even worse in some ways even if they oppose the others. Now, instead of being trapped in a single mostly closed area, you're trapped in a vast and mostly open mountain commune, and being that it's mostly night, that makes it even more scary in a way as an enemy could be very close without you able to easily see them. ![]() You can also swim now, though it will tire Blake out if you do it too much. You can now actually record video, which Blake will comment on, and use your camera's microphone to find out where an enemy is, even if you can't see them. ![]()
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